Creative Development Creating a Low Poly Game Character in Maya and Silo with Antony Ward
File List
- project_files.zip 234.0 MB
- 11. Adding in the boots.flv 95.8 MB
- 21. Assigning texture space priority to UV shells.flv 94.5 MB
- 12. Refining the helmet.flv 91.5 MB
- 18. Adding UVs for the torso upper arm and thighs.flv 91.1 MB
- 25. Defining sections of armor.flv 87.4 MB
- 24. Exporting basic normal maps.flv 87.4 MB
- 17. Creating UVs for the stomach and hands.flv 87.3 MB
- 10. Building lower leg details.flv 86.9 MB
- 13. Beginning to clean up our model in Maya.flv 84.7 MB
- 8. Continuing to work in more details.flv 82.3 MB
- 19. Laying out additional UVs.flv 82.0 MB
- 14. Testing areas of deformation.flv 81.4 MB
- 6. Adding the chest and combining the body.flv 80.5 MB
- 15. Optimizing and smoothing our model.flv 80.4 MB
- 26. Adding dirt and worn metal to our textures.flv 79.5 MB
- 5. Building the head and helmet.flv 77.8 MB
- 7. Starting to add upper body armor details.flv 76.1 MB
- 31. Enhancing the diffuse map with our normal map.flv 73.7 MB
- 29. Enhancing our normal map in CrazyBump.flv 70.9 MB
- 16. Preparing our model for UVs.flv 70.0 MB
- 3. Starting to add the hands.flv 64.4 MB
- 23. Baking the diffuse and lighting passes.flv 63.7 MB
- 30. Using 3D-Coat to paint normal maps for the organic details.flv 58.5 MB
- 27. Texturing the face of our model.flv 54.7 MB
- 4. Refining the hands.flv 53.1 MB
- 9. Optimizing as we work.flv 46.1 MB
- 32. Filling in empty texture space.flv 43.6 MB
- 2. Beginning to block out the shape.flv 40.9 MB
- 28. Removing texture seams in 3D-Coat.flv 39.3 MB
- 22. Applying basic shaders to our model.flv 29.7 MB
- 1. Introduction and project overview.flv 15.8 MB
- 20. Adding UVs to the feet.flv 11.9 MB
Download Torrent
Related Resources
Copyright Infringement
If the content above is not authorized, please contact us via activebusinesscommunication[AT]gmail.com. Remember to include the full url in your complaint.