Digital Tutors - Texturing Game Assets in MARI
File List
- Project_Files/Texturing Game Assets in MARI.zip 1.6 GB
- 08. Painting and erasing basics.mp4 108.5 MB
- 09. Projection painting with the paint through tool.mp4 92.0 MB
- 16. Creating a roughness map.mp4 83.5 MB
- 14. Combining procedural noise using blend modes.mp4 74.4 MB
- 11. Painting and viewing layer masks.mp4 71.7 MB
- 15. Hand painting details.mp4 71.6 MB
- 10. Using projection masking to assist painting.mp4 67.3 MB
- 04. Using ID masks in MARI.mp4 55.9 MB
- 07. Selecting geometry and controlling visibility.mp4 55.4 MB
- 18. Exporting texture maps out of MARI.mp4 52.7 MB
- 12. Using adjustment layers and adjustment stacks.mp4 50.7 MB
- 05. Baking ambient occlusion for the Unreal shader.mp4 47.9 MB
- 06. Using the tiled procedural layer.mp4 47.8 MB
- 13. Working with Filters.mp4 42.1 MB
- 03. Understanding Color Management in MARI.mp4 37.7 MB
- 02. Setting up a MARI project.mp4 35.2 MB
- 17. Caching layers in MARI channels.mp4 34.2 MB
- 01. Introduction and project overview.mp4 11.7 MB
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