Udemy - Create a Fun Life Simulator Game using playMaker and Unity
File List
- 12. Create an Array in playMaker to store Item Requirements.mp4 177.0 MB
- 13. Checking the Requirements Array for Purchased Items.mp4 169.1 MB
- 20. Handling Rental Items.mp4 167.4 MB
- 14. Display the Requirements for the Item to the Player.mp4 166.6 MB
- 15. Improve how the Item Requirements are Displayed.mp4 145.9 MB
- 19. Manage Items that can Only be Purchased One Time.mp4 145.7 MB
- 17. Improve the Design and Layout of our Items.mp4 130.1 MB
- 8. Use the Int Compare Action to Enforce Maximums for Health and Food.mp4 128.6 MB
- 4. Setting up your First playMaker State Machine - Define playMaker Variables.mp4 122.7 MB
- 6. Improving our Design by Creating State Machines for Game Items.mp4 118.3 MB
- 10. Display the Death Panel and Add the Ability to Restart the Game.mp4 117.0 MB
- 7. Create Prefabs to Make our Game Items More Reusable.mp4 105.9 MB
- 18. Checking to Make Sure we Have Enough Money to Purchase the Item.mp4 102.9 MB
- 11. Adding Graphical Sliders for Health & Food.mp4 97.1 MB
- 9. Check for Zero Health and Send a Death Event to the Game Manager FSM.mp4 86.7 MB
- 3. Create a Basic User Interface for our Game in the Unity Editor.mp4 76.0 MB
- 5. Sending Events to State Machines and Modifying Variables.mp4 72.3 MB
- 21. Finishing Up Rental Items and Minor Bug Fixes.mp4 65.8 MB
- 16. Using playMaker FSM Templates to Simplify the Item State Machine.mp4 63.3 MB
- 1. Introduction.mp4 30.0 MB
- 2. Creating the Unity Project and Installing Playmaker.mp4 25.3 MB
- 4. Setting up your First playMaker State Machine - Define playMaker Variables.vtt 21.3 KB
- 12. Create an Array in playMaker to store Item Requirements.vtt 20.6 KB
- 6. Improving our Design by Creating State Machines for Game Items.vtt 17.3 KB
- 14. Display the Requirements for the Item to the Player.vtt 16.4 KB
- 10. Display the Death Panel and Add the Ability to Restart the Game.vtt 16.1 KB
- 13. Checking the Requirements Array for Purchased Items.vtt 16.1 KB
- 8. Use the Int Compare Action to Enforce Maximums for Health and Food.vtt 15.4 KB
- 20. Handling Rental Items.vtt 15.2 KB
- 19. Manage Items that can Only be Purchased One Time.vtt 15.2 KB
- 17. Improve the Design and Layout of our Items.vtt 14.5 KB
- 3. Create a Basic User Interface for our Game in the Unity Editor.vtt 14.4 KB
- 7. Create Prefabs to Make our Game Items More Reusable.vtt 14.2 KB
- 15. Improve how the Item Requirements are Displayed.vtt 14.0 KB
- 11. Adding Graphical Sliders for Health & Food.vtt 12.1 KB
- 5. Sending Events to State Machines and Modifying Variables.vtt 11.6 KB
- 9. Check for Zero Health and Send a Death Event to the Game Manager FSM.vtt 11.2 KB
- 18. Checking to Make Sure we Have Enough Money to Purchase the Item.vtt 10.4 KB
- 16. Using playMaker FSM Templates to Simplify the Item State Machine.vtt 8.5 KB
- 21. Finishing Up Rental Items and Minor Bug Fixes.vtt 6.3 KB
- 2. Creating the Unity Project and Installing Playmaker.vtt 3.0 KB
- 1. Introduction.vtt 2.9 KB
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