Digital Tutors - Infiltrator Production Pipeline Volume 6 - Rendering
File List
- project_files.zip 568.4 MB
- 9. Incorporating ambient occlusion into Architectural materials.flv 86.3 MB
- 6. Applying initial materials to the Infiltrator character.flv 69.1 MB
- 4. Optimizing Infiltrator geometry - part 2.flv 67.7 MB
- 3. Optimizing Infiltrator geometry - part 1.flv 62.0 MB
- 20. Creating a custom material ID pass in Maya.flv 60.6 MB
- 8. Adding dark accents to the Infiltrator character.flv 55.2 MB
- 16. Creating a custom color buffer for our Maya character.flv 53.3 MB
- 7. Adding accent colors to the Infiltrator character.flv 41.5 MB
- 5. Optimizing Infiltrator geometry - part 3.flv 37.8 MB
- 17. Rendering an ambient occlusion pass in Maya.flv 37.5 MB
- 14. Modifying the wall stand-in geometry.flv 37.1 MB
- 19. Making final quality adjustments to Infiltrator scene.flv 36.3 MB
- 15. Setting up initial render passes for our character.flv 35.4 MB
- 11. Improving rendering stability of complex Maya scenes.flv 30.8 MB
- 12. Utilizing Color Management features in Maya.flv 30.1 MB
- 13. Creating shadow-only lights in Maya.flv 27.6 MB
- 18. Viewing rendered framebuffers in Maya.flv 25.2 MB
- 2. Discussing rendering challenges within this scene.flv 19.6 MB
- 10. Re-referencing optimized Infiltrator mesh.flv 19.4 MB
- 1. Introduction and Project Overview.flv 8.8 MB
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