Digital Tutors - Introduction to Character Rigging in Maya
File List
- 17 - The Eye Controls.avi 60.1 MB
- 03 - Building the Skeleton.avi 56.3 MB
- 28 - Corecting the Deformations of the Left Leg with the Paint Weight Tool.avi 55.7 MB
- 30 - Utilizing the Blend Shape Deformer to Deform the Face.avi 52.8 MB
- 04 - Adding a Hip Bone.avi 44.7 MB
- 13 - Creating Upper Body Controls.avi 44.4 MB
- 26 - Exploring Maya's New Interactive Skinning Method.avi 43.8 MB
- 09 - Setting up the Foot Controls.avi 42.4 MB
- 21 - Manually Correcting a Joint Local Rotation Axis.avi 42.3 MB
- 11 - Utilizing Set Driven Keys for the Foot Roll.avi 38.9 MB
- 18 - Working on Brow Controls.avi 38.8 MB
- 12 - Rigging the Knees.avi 35.7 MB
- 08 - Constraining to the Reverse foot Bones.avi 35.6 MB
- 02 - Preparing the Scene.avi 34.5 MB
- 15 - Rigging the neck and head.avi 34.4 MB
- 22 - Starting on the Finger Rig.avi 34.3 MB
- 16 - Rigging the Eyelids.avi 32.3 MB
- 07 - Creating the Reverse Foot Bones.avi 29.7 MB
- 24 - Adding a Global Control.avi 28.3 MB
- 19 - Building Arm Controls.avi 27.4 MB
- 29 - Mirroring Skin Weights.avi 26.4 MB
- 14 - Establishing a Center of Gravity Control.avi 24.4 MB
- 27 - Refining the Deformations of the Neck and Head with the Volume Manipulator and Component Editor.avi 24.0 MB
- 23 - Using the Connection Editor to Finish our Finger Rig.avi 22.0 MB
- 25 - Finalizing the Control Rig.avi 20.8 MB
- 20 - Setting Up the Elbows.avi 20.5 MB
- 05 - Working with IK Handles.avi 20.2 MB
- 06 - Mirroring the Arm and Leg Chains.avi 12.4 MB
- 01 - Introduction and Project Overview.avi 11.2 MB
- 10 - Creating Custom Attributes.avi 5.9 MB
- project_files.rar 337.8 KB
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